Category: Lumine Haven

The Territories of Lumine – Castlevania

Location

When the races of magic society were first drawn to Moonveil, they had to make a journey through the scorching heat of the Sarasa desert. Those who succeeded were greeted by the shade of Silver Pass, the mountain range which marked the entryway into the promised land. There awaited prosperity for those who survived the trek, endless greenery and bountiful soil from the moment they stepped from the stony base of the pass. This inspiring view, which marked the new lives for so many, no longer exists. Now, when one makes their way through the pass into Moonveil, they are instead welcomed by the stench of death and rotten earth.

This change was brought about by the scornful will of Lord Dracula, a vampire who truly despised the humans of the outside world with all of his being. He incited chaos among the clans of Moonveil, forcing them into skirmishes and struggle so as to make them strong. He wished to turn the land’s residents into an army which he would use to eradicate humanity. Those who were too weak and those who acted against his will would be slaughtered and brought into his servitude as undead. Soon enough, the territory around his tremendous castle rotted in reflection of this practice of necromancy.

This castle, infamously known by the name Castlevania, was not initially built in Moonveil. It is a mystery to the region’s clans how it was done but the castle simply appeared along with Dracula. The location of Castlevania is not set, instantaneously changing its location at seemingly random intervals. It is also known that Dracula is capable of moving the castle to his will as it has on more than one occasion appeared adjacent to territories he has personally targeted. This impossible mobility further spreads the essence of death which marks Dracula’s territory, which now resembles a crescent as it blocks off all of the safe routes through Silver Pass.

Culture & Architecture

Castlevania has very few residents as Dracula allows only his most trusted commanders to reside within the same walls as himself. Those who truly, deeply share his desire or who will unquestionably act according to it. The ‘culture’ of Castlevania is the mutual drive to eradicate the humanity who its residents scorn. So long as that regime is upheld, each individual who lives in the castle is allowed to do as they wish. The tasks given to the commanders vary based on their personal strengths, with the most general being to monitor Silver Pass, act as emissaries when communicating with Moonveil’s tribes and eliminate notable figures who could pose a threat to Dracula’s goal.

The inner structure of Castlevania is just as inconsistent as its position. How the rooms connect can change as Dracula sees fit. If he wishes for a visitor to meet him, then his throne room could be the first room they see. He could toy with an invader by having them traverse the same series of trap rooms over and over. A majority of the time, however, the castle will maintain a consistent inner geography for the sake of its regular residents. The collective space of Castlevania’s rooms is far larger than what one would imply by seeing it from the outside. Space is inconsequential within the walls of Castlevania and, even in its standard state, it could take an outsider days to reach certain rooms. A span of time which might become even longer if one were to become enamored with the modern fashion of the castle.

Castlevania is advanced in more than just the magical sense. The art and adornments are refined, the traps are absurdly complex and cunning and the scientific and alchemical labs contain innovations that the outside world is centuries from reaching. It is not enough for Dracula and his servants to merely act better than the humans, they actively strive to be better than them. They see beyond the end of the war they beget and fully intend to create a new world upon the rot and ashes which will remain.

Key Figures

Lord Dracula

The physical distortions which cursed the races of magic society during the calamity were in no small part the reason why they could not return to regular lives. Even among those who accepted them, they could not avoid the paranoia and suspicious looks which were aimed towards them. In these early days, the afflicted dreamed of ways to undo that which magic had done to them. There was but one clan who managed to attain an intrinsic enough understanding of magic to undo the mutations and return to having a human appearance. These were the Vampires, the blessed ones whose intelligence had afforded them a normal place in the post-calamity world.

Yet, though they initially yearned to return to their human brethren, the Vampires were torn once they achieved success. They had gained a revolutionary understanding of exactly how magic effected them, they could essentially have any form they wanted. They could help the other magic society races return to normality. However, many of the Vampires wanted only to return to normality without putting themselves at any further risk, especially since word of the crusades had spread. Dracula was among those who were unwilling to let what they had learned go to waste and, along with the others who thought like him, went off to form a new, innovative society.

It was a place reminiscent of Lumine Haven, where both humans and those of magic society could band together to forge a better future. This was where Dracula met his wife, a human who valued this vision over safety from the looming threat of the Templars. Together, they began the construction of Castlevania, the structure which was to be their magnum opus. The defining product of magic and science being developed in tandem. Yet, while the two made countless breakthroughs throughout this project, the Templars were refining their magic-hunting techniques. The people of Dracula’s settlement had managed to avoid their wrath thanks to maintaining surface-level normality, though the Templars had made ways of exposing such trickery and were sweeping the lands once again.

Despite the cunning and wit of the Vampires, those of Dracula’s settlement were not able to hide the magic society races among them. A battle ensued, one which Dracula was willing to fight, though his wife wished instead for him to take their son and leave along with the castle they had built together. Dracula ultimately respected her wishes and made use of Castlevania’s capacity to teleport to escape the wrath of the Templars. With only himself and his son left alive, Dracula was overcome with emptiness and rage. He chose then to dedicate his life to the eradication of humanity, no matter what it would cost him, no matter how reviled it might make him.

Adrian Fahrenheit Tepes

Dracula is aware that, even if he succeeds in his plight to eradicate humanity, he will be in no position to rule those who are left. He will be despised, an unfit lord, and that is something he willing to accept. It is his intent for his life to burn away along with the last vestiges of humanity, so that the world will be free from both the tyranny of them and himself. He wishes for his son, Adrian, to become the one who will lead the world to new prosperity. However, due to this, Dracula does not allow his son to experience the world while it is still impure. He keeps Adrian bound within Castlevania’s walls, learning everything that he and his wife discovered, so that he will be ready once humanity is gone. He must not know the imperfect humanity, he must not know war; until Dracula’s era is over, Adrian will not be truly allowed to live.

Death

Death is a greater nature spirit who was born from a combination of Dracula’s hatred, that of his commanders and the lingering contempt of those who he has made into undead. It isn’t often that a greater nature spirit is born from negative feelings, though at the core of it all is Dracula’s belief that all he is doing is just. The war against humanity, to him, is an act of evil to destroy evil, something which will allow good to return to the world. It was that sense of greater good which allowed Death to form and bind itself to Castlevania as what is essentially Dracula’s shadow.

Due to its connection with Castlevania, Death is the only entity within the castle other than Dracula himself who is able to manipulate its workings. As a greater nature spirit, Death is extraordinarily powerful, though it cannot wander far from the castle’s walls. Due to this, Death is most often assigned as Adrian’s tutor rather than performing the other general tasks of a commander.

Aeon

Aeon is a Metronome or more specifically a time flayer. One of particular significance among his kin as it falls to him to defeat the most powerful time elemental in the metaphysical space between timelines. Failure in this task may mean the destruction of an unknown number of timelines, though he currently finds himself in a predicament. He has been cast away from his realm of origin and is now trapped in the physical, three-dimensional plane. He must find a way to return to the metaphysical space and for the sake of that goal he has come under the servitude of Dracula. He hopes that Dracula’s war against humanity will be significant enough to fling him back into his realm of origin, thus until that time he aids in the war’s preparation.

Aeon is a particularly intelligent Metronome, a tactician among his kind. His role as a commander is to analyze Moonveil’s various territories and determine which to target to most effectively spread Dracula’s influence. When resistance is met, Dracula will defer to Aeon to determine how best to deal with the enemy at hand. In his off-time, Aeon will avoid interacting with the other commanders and instead distract himself with various tasks around Dracula’s territory. Aeon has the odd quirk of being utterly unable to leave unfinished things as they are. If he sees something that is incomplete or that he perceives as being out-of-place, he will practically always go out of his way to fix these things and make them whole. He can resist this urge but if he does so then it will haunt him for days on end.

That said, there is certainly no shortage of things to fix around Dracula’s territory. Various settlements have been abandoned or destroyed and Aljiba has left a string of incomplete sites in its wake. What interests Aeon most, though, are the incomplete rooms within Castlevania that he sometimes comes across. He would ask the castle’s lord about them, though the answer wouldn’t mean much to him once he has returned to his realm.

Ghirahim

After the death of Dracula’s wife and people but before the lord reached Moonveil, he took some time to scour the lands for other survivors of the crusades. He would need strong allies if he wished to wipe out the humans entirely but, perhaps more than that, he wanted to find someone who could justify the decision he was making. Someone who shared his hatred, to prove in his subconscious mind that he wasn’t alone in his way of thinking. As fate would have it, he found such a boy in the form of Ghirahim.

The earliest areas Dracula checked were the settlements where the other Vampires had split off to. He knew the potential of his kind and he knew such places would be targeted, it was the logical choice for him. As he expected, what he found were destroyed towns and villages with only traumatized,  ‘rescued’ humans left. It was on the outskirts of one of these settlements where he found Ghirahim, bloody and on the brink of starving. A young Vampire, still a child, who had been cast out of his settlement as all the blame for the Templars’ judgement fell to him. The Vampires of that place had hidden their true nature from the humans they returned to. The humans believed that their own could have been spared if the truth had been revealed. A disgusting, selfish idea, Dracula thought.

Dracula took Ghirahim in and gave him a new home, the first real home he would know given how young he was. This boy, who knew only the hate of humans, would learn to hate them in return. Dracula groomed Ghirahim in his own image, turning the boy into the justification he sought. Ghirahim’s own life became an extension of Dracula’s, to the point where he would physically become a weapon for the lord to wield. While Adrian was neglected, Ghirahim became Dracula’s son, the son who would live to end humanity. Nowadays, Ghirahim is the default commander Dracula will choose when it comes to the general tasks of watching the pass and speaking to Moonveil’s tribes in Dracula’s name.

Zemus

Zemus is the Cambion who led the betrayal of his kind when they attempted to invade Dracula’s castle. The spearhead of the group who wished to fully explore the potential of their monstrous strength. Though Zemus was the one who convinced this group to turn against the other Cambion, there was something deeper which drove his actions. A voice in the darkness, a whisper carried by the full moon. He would hear it whenever the night sky was clear, telling him to give in to the monster’s instinct inside of him. For a time, he actually thought this was normal, until he started to see images along with the whispers. Most frequently, visions of Castlevania.

Something was clearly drawing him to Dracula’s castle but he didn’t know what. It seemed odd to think that Dracula himself would utilize such a method, thus Zemus determined that there had to be something deeper. Through the visions, he learned of the castle’s endless complexity and of all the secrets that it holds. He determined from this that it would be foolish to try and force his way into the castle. Instead, he kicked off his plan to get close to Dracula and learn what was drawing him to that place. He secretly met with one of Dracula’s commanders and proved his allegiance through his act of betrayal. Since then, he has worked tirelessly to gain Dracula’s trust by consistently carrying out his will. These efforts have recently bore fruit as he was promoted to the rank of commander. Zemus’ true aim is unknown even to himself, yet it draws ever nearer with each minute he is allowed within Castlevania’s walls.

Andross

A former commander who lost his life during a battle against a hero from the Kitsune village alongside his allies. Andross was from a magic society tribe known as the Yeti and was willing to do anything in the pursuit of knowledge. He would spy on and steal the advancements of the other tribes of Moonveil and combined them in an attempt to make the Yeti the highest species in the hierarchy. When Castlevania first appeared in the region, it absolutely dumbfounded Andross. He had to know everything about it, he didn’t care about Dracula’s genocidal aim or the tyranny he wrought. He just wanted the knowledge that Dracula possessed and he wasted no time in swearing his allegiance to the lord so he could get to it.

Though Dracula’s inspiration had been lost, Andross made good use of the labs within the castle. He would experiment and produce concoctions which impressed even the cynical lord and he was unmatched when it came to the subjugation of other tribes. He had a knack for learning everything about the clans Dracula targeted and could use that knowledge to cause infighting or condition them to give in without a fight. It was this discerning nature which allowed him to uncover the Kitsune tribe and, when he did, he aimed to absorb their powerful magic to overthrow Dracula.

Just as Dracula berated the other Vampires for turning away from innovation long ago, Andross had come to see him as too idle of a lord. Castlevania was a spectacle, that much could not be stressed enough, yet it was not perfection. There was still more to discover yet Dracula was making no attempt to. Andross fought the Kitsune as a step towards the perfection he yearned for, though he was ultimately defeated in his blind rush for more. However, death is hardly the end of one’s servitude to Dracula. Andross’ body was recovered after that battle and his undead visage remains a threatening figure in Dracula’s army.