Category: Tertia Worldbuilding

The Factions of Tertia – The Old Gods

The immortal rulers of early history. The first masters of magic who abused their knowledge to become the uncontested rulers of the world. Above Emperors and above Kings, the old gods were the absolute authority for over a millennium. Yet, even beings as powerful as they were shown to not be infallible as devotion to them waned over time. By the end of the Colorless War, Karye was the only one the world still believed in. When the true Gods revealed themselves and religious conflict crept up once more leading up to the War on Alignment, even they fell apart. As of modern day, the old gods have all but disappeared from society. Three of them are dead and the other four are nowhere to be seen.

They’re still watching, waiting for another chance to take control. Three of them lay in wait in the Screens, a plane that was made by the design of Mthunzi. Within the Screens they are capable of looking upon Tertia with all-seeing eyes, the kind of absolute power and knowledge that will raise them back to godhood. They know every development, every little secret and are among the few capable of closely watching the progression of the Deepest Fear.


The forgotten old god, Desti was the sovereign of the continent Falme before she, along with her land, was devoured by the beast from the Realm Star. Desti was at odds with most of the other old gods, the only one she held a positive relationship with was Kovec. This is because she did not agree with the old gods’ plan to draw all of the world’s magic into themselves, she believed it would be much more effective to share such power among subjects. With proper cultivation, they could make the people of Tertia actually worth ruling over. Nelaime, Karye, Rohakoa and Mthunzi were hesitant about such methods while Kovec took an interest and often spent time in Falme to analyse how its people developed.

As she predicted, Desti’s people grew fantastically. Their rate of growth was far greater than the rest of the world and they became the ones to discover the basis of what Pradas’ magical studies would eventually become. Although Desti did not intend to leave things at simply proving her fellow old gods wrong, she thought of them as idiots that would end up ruining the world should they be allowed to rule. She confided in Kovec that she planned to grow her people to be capable of challenging the other old gods and overwhelm them. Kovec agreed to aid in this endeavor, but only once she knew with certainty that Desti was capable of making her people that powerful. Regrettably, Desti was unable to carry out this plan before Falme was consumed.


The hungering creature’s attack was a string of disappointments for Kovec. She lost her closest friend among the old gods and also realised the extent of her prediction that the other old gods would lead the world down a path of failure. When the creature questioned them on their purpose, Kovec saw them lie through their teeth before running to Pradas and leaving the issue of the creature to the Star Ignia. Kovec saw it as a display of utter weakness and decided to carry on what Desti had started. She would craft a race of her own to slaughter the other old gods.

During the height of the old gods’ reign, Kovec took control of the sandy island to the south of Orison and named it ‘Venatoria’. On the surface she raised clans of desert folk who adapted to the heat and bare resources of the desert. These were tempered people with absolute loyalty to Kovec but they were not the ones she would use for her goal. It would have been too obvious, she needed to raise her army outside of the focus of the other old gods. The people of Venatoria were merely a test run, she had them craft humongous structures of sandstone in celebration of her. Several of these were turned into massive dungeons and were filled with all of Kovec’s riches. In these walls Kovec also did her first evolutionary experiments and transformed her most devout followers to have scorpion and centipede-like qualities.

After a few hundred years, multiple generations worth of ‘practice’, she founded Theraphosa and brought the families of Venatoria that had evolved into Magia to populate it. She decided that these people would be the ones to slay the old gods and, protected within the ultimate fortifications, they would have ample time to prepare. She had to be sure that her people, the Morus, were trained for combat. So, she had the Morus challenge the natural residents of the underground caves, the Nepheline, to an eternal struggle just to make them stronger.

Kovec’s plans took a hit when Gonel emerged and turned the underground into the Dull. Kovec sensed the disturbance caused by the Demon and did not want to risk him undoing the progress that she had made over hundreds of years. She challenged him but was utterly dominated and forced to retreat, however she would never truly recover from the damage she sustained. Gonel’s magic writhed within her body, no matter how she tried to recover she could not dispel what had been done to her. The perfect image of her form that she crafted her people after had been ruined, Kovec realized that the magic had become one with her form and she had become an Aljani.

Kovec stopped appearing before her people, instead directing them entirely using the Night City. She had them scout the caves and eradicate everything of Gonel’s influence, to Kovec the personal shame that the Demon had inflicted on her was infinitely more pressing than anything else. Furthermore, at this point only one old god had maintained their position of rulership and so Kovec’s initial purpose was largely lost. She continued to have them fight empty wars with the Nepheline and hunt down Aljani and Aljani-beasts. After Karye, too, lost their influence over the people on the surface, Kovec no longer had purpose in raising the Morus. She just had them keep fighting for no reason and her mental state had decayed massively. All that was left for Kovec was to be overthrown, just as the other old gods had been.

Her power was massive enough that she managed to maintain her position until five years before present, when Scheya and Rilkasha overcame the hazards of Theraphosa and found a way into the Night City to challenge Kovec herself. Deteriorated as she was, Kovec was still a tough enemy but was eventually overcome by the twins. In the end, the Morus achieved the goal they were made to accomplish. They rose up against an old god and they won.


The archmage of archmages, Nelaime was known for being the most powerful of the old gods in terms of raw magic ability. Though it was not always this way, in her younger days Nelaime was born frail and could barely function at all without someone else’s aid. She was so physically weak that she could not make more than a few steps per day, she could only breathe shallow breaths and even just having her eyes open too long caused stress in her mind. It was only when she awakened as a Magia that she started to overcome her various conditions. The magic in her body started to make up for her weaknesses, it allowed her to become less and less reliant on those around her. Magic gave her the life she was meant to have, so Nelaime devoted everything to it. As one of the earliest Magia, she still had people at her every beck and call. She was hailed as a deity long before she achieved the bodily status of one.

Nelaime was the one who developed the various rituals that allowed the old gods to rise up to power. The first of these rituals was immortality, which would halt the aging of those who claimed it and would prevent any deaths through natural causes. The second of these rituals is the one that allowed the old gods to draw in all of the magic from the world around them to bolster their magical abilities. When Nelaime realised that this would inevitably overload their bodies over time, she developed multiple other amplification rituals that enhanced various physical, mental and spiritual body functions to be able to handle the raw amount of power. One of the products of these rituals gave each of the old gods an aura that allowed them to perfectly manipulate all magic that entered it like an extension of their bodies.

Nelaime chose the other old gods from Magia who she believed would respect and cultivate magic to its greatest potential. She saw it as a force that only a handful should wield, those who could properly hold its miraculous properties. She thought that the way to reach the purest understanding of magic would be through this selection, it was to prevent knowledge from becoming muddied by those who weren’t qualified. When Perjalanan spread that same magic without a second thought, Nelaime took it as a huge personal offense and was the main force behind driving him away from the lands the old gods presided over.

As terrifying a battle as it was, the war against the beast of the realm star actually acted as a huge motivator for Nelaime. She believed that she was the worthiest of wielding magic but worried if her passion would fade if she were to ever find the peak of what magic could achieve. The creature proved to her that such a height would not be so easy to attain, a creature of magic that existed far beyond her comprehension. She realized how minuscule she was compared to the universe of magic she existed within and she couldn’t have been happier. When the beast left the world, Nelaime spent a century living among the star Ignia to try studying the realm star.

During her studies, Nelaime realized that the realm star in itself was a living being of great magic. At that, it was one that was looking for more ways into the mortal plane. Nelaime managed to infer that it was trapped within its realm and that it used the hungering beast as a form of feasting, but it was also in search of other vassals to sate itself. As Nelaime was drawn closer to it, she came painfully close to allowing its consciousness to seep into her mind and project its hunger into her. She resisted it with her own hunger, the need she had for more magic, and through the process Nelaime developed the pact dealing spell.

When she descended to western Pradas to join the other old gods, she worked together with Mthunzi to found Vasara’s magic academies. She decided that if the people were to wield magic that they would learn to do it properly. She also chose to undo the spell that allowed the old gods to absorb the magic of the world around them to give the people a better chance of being more than just disappointments. As magic properly flowed into the world once more, Mooks and monstrous beasts also evolved as a part of nature. Nelaime studied them and quickly realized that such mutations could possibly happen in Magia, which is when she founded Kjerne to avoid such things happening. Given a territory of her own to work with, she also put her knowledge of pact dealing into motion.

When Gonel emerged, Nelaime’s excitement peaked once more. The influence of the other old gods was waning and she had the opportunity to test how far she had come since the last great threat came to the world. She had it all planned out, she would defeat the Demon and take over the territories that the other old gods practically left for the taking. Once that was done, she would bind as many people as possible to her pact and become the very image of Tertia’s magic. Although she was not a fool, she knew that Gonel had defeated Kovec without injury and wasn’t about to throw her own life away for nothing. She allied herself with Karye, the other old god who still had a respectable following and who was more than willing to do battle with Gonel.

As assurance, Nelaime chose to bring along three more allies from Pradas’ most promising mages. They were the fruits of her decision to allow the Pradans to educate themselves in the way of magic, after all, it would have been a waste not to use that investment. She performed the same rituals on them as she performed with the other old gods long ago to bring them fully up to par. This process took decades, as powerful as Twylth, Elma and Binko were they had less than a century’s worth of experience while the old gods had held their power for nearly a millennium. As soon as the rituals were done and the three had become accustomed to their new strength, they departed to Crobayoris where they met up with Karye, Luxalim and Vamenor.

For all of the planning Nelaime had put into this battle, her need for knowledge would be the thing that let her down right at the end. During the fight, Nelaime had an opportunity to deal a decisive blow to Gonel but she had an ulterior motive in the battle. She believed that if she could analyse the Demon’s magic for just a bit longer that she could replicate it and become even more powerful as a result. She let the key moment go by and it cost her as Gonel managed to bypass all of her protections and deal her a fatal found. His magic prevented her from healing and as her life slipped from her she felt the fragility that she was born with creep back into her. In her last breath she knew she could blame no one else, she cursed her own hunger and she became the second old god to lose her life.


The faceless god, Rohakoa remained largely a mystery among the old gods. Since early history, Rohakoa had never seen themselves the same as those around them. They view other people the same way people view insects and animals, as fascinating subjects but not beings of an equal level. They abandoned their gender as they saw it as a construct of people and their awakening as a Magia only further justified their place above other beings in their mind. Though they absolutely refused to be hailed by people, they stayed out of society and instead chose to watch it from afar without trying to alter how the people would act with their presence. They wore various masks and wandered within societies as nothing more than a strange visitor, a monitor to the world unfolding.

At this time, Rohakoa was not yet certain whether or not to consider other Magia their ‘equals’. They were drawn towards Nelaime who was supposedly reborn through magic and was breaking boundaries in terms of understanding it. Even though Rohakoa tried to avoid it, Nelaime took an interest in them and offered them to ascend to a position similar to her own. Rohakoa saw the benefits in the power Nelaime proposed, the immortality in particular gave them the chance to see how Tertia’s people would change from then until their eventual end. Rohakoa did not wholly agree with the unnatural absorption of nature’s magic but it gave them more time to analyse a culture without it so they did not stand against Nelaime’s plans.

As the old gods took absolute political control over Pradas, Rohakoa made a point to maintain a land where the people would develop as they would naturally. They still weren’t interested in any sort of real position of rule, they only established a territory to make sure the other old gods wouldn’t get in the way of their analyses. They did not appear before the people as a guiding figure, they did as they always did and drifted around the edges of society to peer in as a watcher. Over time, this led people to believe that Rohakoa was some kind of spectral figure or aberration. People theorized what Rohakoa’s purpose was, often attempting to link it to the various masks that they hid their face with. Various artistic interpretations and made-up tales about Rohakoa were spread within Shaqada, which eventually culminated into a yearly celebration named the Day of Masks.

Rohakoa’s interests spread farther than just a cut off area of Pradas. After a couple of centuries, they stopped presiding solely over Shaqada and started monitoring the cultures of Crobayoris and Iaxus instead. They had a front seat to the evolution of the Iaxiots from druids to Heads and watching this change sparked something odd within Rohakoa. They did not care for the manipulation of life previously but seeing the culture of an entire continent go suddenly and entirely to waste due to Perjalanan’s acts was intriguing. It was as if they realized, what they disliked was the slow guidance that the other old gods practiced. The nuanced manipulations that made people change in a measured and painfully predictable way. This, the sudden turn from one way of living to another that Iaxus went through, was far more worth analyzing. The opportunity to see the same people in vastly different situations, fruitlessly scrambling to maintain what they once were. Rohakoa found a new goal.

Rohakoa took to the shadows, no longer at all interested in holding the benefits they had as an old god. They wanted to watch people undergo sudden and difficult change, they wanted to see good people become criminals and the unforgivably evil repent for what they had done. They made this the goal of their immortal existence, to manipulate people and turn them, perhaps even the entire culture around them, into something totally different. They even took to making tricking people into pacts that made their lives more long-lasting so that they could undergo even more changes. At some point, Mthunzi approached Rohakoa and allowed them use of the Screens to an end the latter did not wholly understand.

In recent times, Rohakoa had come across the perfect subject of their obsession. A godless Virtue, a being with the capacity to live an endless amount of lives and change every time. Rohakoa tricked this Virtue into believing that she was created by the old god and watched her life as a holy warrior change to one of a hopeless and chaotic mage. This Virtue is Rohakoa’s favorite toy and they have no intention of letting her go until she is utterly broken. To add to her tragedy, Rohakoa has no qualms with manipulating the lives of those who get too close to her.


Viewed as a living incarnation of battle, Karye was the old god who thrived the most through times of uneasiness and war. Even the earliest records of Karye’s existence place them in battlefields, above being hailed as one of the earliest Magia they were hailed as a warrior. Karye did not allow themselves to be hailed for an arbitrary thing like being compatible with magic, if they were to be a ruler they wanted to earn their position. They wanted people who would fight alongside them, not do everything for them. Their original name is not actually ‘Karye’, that was a name given to them by people they fought aside. Karye had no interest in identifying by a certain name or gender as they believed that war cared not for the bodies it left behind. Who or what they were was not relevant, what mattered was whether or not their side won or fell. Karye was by far the most revered warlord of early history, it should be no surprise how they managed to catch Nelaime’s attention.

When the hungering beast came, it was Karye’s idea to battle against it to prove the old gods as being worthy of taking over the position that the Hope held in the eyes of the people. The other old gods were hesitant after the creature effortlessly consumed one of them along with an entire continent but that was not enough to deter the warmonger. They realized that it was fight or allow themselves to be consumed and the latter was not an option. Karye led the armies of Magia from the front lines and was the reason why many of them were able to survive the battle at all.

Even after achieving the social status of a deity, Karye never veered from their path. The other old gods were concerned with manipulating people to achieve the history they wanted while Karye believed such methods were not direct enough. Karye concluded that the only way to alter the course of history was to fight in its battles, they saw war as an inevitability and that anyone who believed otherwise was a fool. Karye appeared in battles all throughout the world, from civil wars to skirmishes over land. They weighed what the two sides fought for and chose who they would fight for, what history they wanted to make happen. As a result, Karye ended up being the primarily hailed old god on Crobayoran land long before the colorless war.

Karye gave the people all the more reason to rally under them during the colorless war, when they led the battles against the creatures that poured from the fragile space between the mortal realm and the underworld. Not aware of Nelaime’s ulterior motives, Karye buried her out of respect after the battle against Gonel was won. Regardless of her reasons, she stood alongside them in a great battle for the future she sought and that in itself was worthy of Karye’s esteem. Karye did not take a break from the fighting after the battle with the Demon. When Crobayoris broke out into total war and the borders of each nation were established, Karye kept up the fight for the sake of what they had always stood for.

In the years after the colorless war, until Iaxus met its end, Karye spent their time defending the northern shores of Crobayoris and Pradas from Iaxiot invasion. When the continent suffered the effects of Twylth’s planar creation spell, Karye led the hunts to wipe out any straggler Heads that washed up on foreign shores. Karye still held the favor of the people and for good reason, up until they let it all slip away from them during the revelation.

If Karye had simply allowed the true Gods to come and go, or perhaps attempted to communicate with them peacefully, they would likely have continued to be a hailed and respected figure for the rest of history. Yet, they saw the emergence of the true Gods as an insult for the battles that they and the other old gods fought in the past. These ‘true’ Gods had not battled for their position, actual deities or not they had no right to encroach upon a world that they seemingly cared not for in the past millennia. Karye decided they would make the Gods earn their position in battle, but when Karye stood before them and the Gods revealed but a sliver of their power Karye could not raise even a finger. For the first time, Karye backed away without a fight.

Ridiculed, Karye pondered offing themselves for letting themselves give up on what they had always held on to. They were then approached by Mthunzi, who soothed Karye and told them that to give in after one failure would show truer weakness than the failure itself. After some conversing, Mthunzi brought Karye to his side and granted them access to the Screens. Karye wished to participate in the war on alignment but Mthunzi told them that it was not time yet. To appear then would only stir more confusing, bring about more fighting and it would be an endless cycle where no future was decided. Karye awaits the time that the great battle Mthunzi promises comes, where they can emerge once more and make the great change in history that they crave.


Mthunzi was a manipulator who stayed in the shadows, the people knew little of him but his influence continues to effect people even to the current day. Mthunzi was a Magia from birth rather than being one to develop their attunement to magic as they grew. This led to him being hailed as a holy figure of sorts, the community around him claimed that he was a figure gifted to them by the Hope itself. Mthunzi’s words were taken as those of a deity ever since he was a child, he had people study the meanings of everything he said since his very first word. As he matured, Mthunzi came to realize that he wasn’t a fan of all the attention that came with his status. Furthermore, being surrounded by people that he could effortlessly make do as he wished was not a society he wanted to be a part of. He saw that such people that relied heavily on a sole figure lost their competency when it came to thinking for themselves. He wanted to rule over an intelligent, structured and developing community, so he eradicated his hometown. Wiped it utterly off the map and then escaped to live as a ghost that no one would revere.

Mthunzi hid the fact that he was Magia from anyone he came across. He made himself comfortable in various settlements and analysed their living states and political structures. He would gather information and whisper the right things into the ears of the right people and triggered rebellion between working and upper classes just for fun. He wanted to test how strong those living styles were, how easily the status quo could be snapped. He then turned his sights to the kingdom that was being built around a figure called Nelaime, a Magia just like himself. To test himself, he set out to see if he could make ordinary people that held Magia in such high regard turn against one. He gathered the information he could about Nelaime but nothing was juicy enough to cause trouble. He decided that he had to try and dig something up personally, so he set out to spy on the mage to see if she was up to anything worth a scandal. Not realizing the extent of Nelaime’s fortifications, he was easily caught in the act and brought before her.

Nelaime recognized that Mthunzi was a Magia and questioned where he had come from, assuming that he had others working under him. Mthunzi told Nelaime everything truthfully, about how he eradicated his community and how he was behind the various uprisings throughout the lands. Nelaime asked what his goal was, to which Mthunzi responded he wanted to learn so he could control an eternally stable and jubilant society. Nelaime saw the promise in the man before her and offered to give him the power he needed to realize his goals. Seeing no other way out either way, Mthunzi accepted and became an old god.

Nelaime and Mthunzi worked together to determine the best way for the people of the world to develop. Mthunzi overall agreed with the sentiment that magic should not be in the hands of the people, since magic is unpredictable and if one rogue person could hold the potential destructive power of magic that could have huge consequences to a society. After the business with the creature of the realm star and magic had been spread to the world by Perjalanan, Nelaime and Mthunzi made the best of it and worked to build schools so that the people could be educated in the force that they were being entrusted to handle. Nelaime handled the magic side of things while Mthunzi made sure that general education facilities were up to par. It was no good for the people to learn magic if they fell behind in every other respect.

For these early years on the old gods’ rule, Mthunzi essentially acted as every position of government. Again, they were in a position of focus and the people turned to them much too often. He was judge, jury and executioner when it came to any serious crimes, he handled the funding of towns and facilities and was in charge of making certain that there were enough jobs for people to busy themselves with. Even for the old god, it was truly exhausting, so he established the Serikaat to handle the problems that were being passed off to him. The Serikaat was a government run by the people to train them to make their own decisions. Mthunzi still acted as a guiding hand if he saw them veer off what he thought was the correct path but over time he just let his presence fade away entirely.

Mthunzi saw the progress that was being made on Pradas and was satisfied with it, yet he still had to question whether or not it was enough. Mthunzi saw cult activity rise up despite his efforts and because of the stress he felt his position as an old god was not enough. Moreover, this was just trying to rule over a section of a single continent. He and none of the other old gods bar Karye were acting on Crobayoris’ issues and Iaxus was basically just left stranded. He wished for a way to fine tune the societies of the world, a way for him to truly control everything from the shadows. He acted as a faceless mercenary for a time, journeying around Pradas and Crobayoris trying to weed out problematic sorts but once again he realized it was beyond him.

Then he came up with the idea of the Screens. A metaphysical realm layered on top of the physical one, where space was inconsequential and he could be anywhere. See anything. He got the idea after reading papers by a Magia named Elma that covered the concept of other realms and their viability in existence. He spent a long time in hiding, building up the knowledge and power he needed to create such a thing. The emergence of Gonel turned out to be the convenient catalyst that allowed the Screens to come into being, a flicker in the stability of the realm that gave Mthunzi an opening to pry into.

Mthunzi has since laid in wait, watching the various calamities of the world unfold. The splitting of one continent and the genocide of another, a one-hundred-year war brought about by the chaos rooted in Tertia, people’s very nightmares coming to life and taking over their world. Mthunzi awaits the day when the world fully breaks, when the tired people give in and they need to be rebuilt from the ground up. Mthunzi promises not to fail a second time.


Perjalanan is a chaotic journeyman whose goals have never seemed to align with those of the other old gods. It has been frequently called into question just how Perjalanan was associated with the other old gods in early history. Perjalanan’s story is a simple one, he is a traveller and he has been ever since his birth. He was born to a nomadic tribe who had dedicated themselves to journeying the continent in search of magic and the effects it was bringing to the world. When they were gifted with a Magia child of their own, the tribe rejoiced and decorated Perjalanan with various magical objects and tattooed him with various magical symbols. In his adolescence, he used his abilities to scry out magic sources and resources for his tribe but as he grew older and more curious the tribe could not keep up with him. As a Magia, his body was innately healthier and he had more energy than those around him. In the end, he just left the laggard tribe behind to journey on his own.

His lone travels led him towards Nelaime’s kingdom, the largest source of magic that could be found throughout the lands. He requested an audience with Nelaime just so he could get close to all the enchantments that she had placed on her castle. Nelaime took an interest in Perjalanan’s runic markings and magic items, they held magic from lands that were unknown to her. Nelaime made Perjalanan an offer, to make him an old god and in return he would seek out others worthy of ascending in a similar manner. It was Perjalanan who brought Desti, Kovec, Karye and Rohakoa to Nelaime’s domain for their ascensions to be performed. Nelaime was pleased with Perjalanan’s service and, as promised, gave him the powers of godhood.

However, in this time Perjalanan started to miss his tribe. He was unsure what brought these feelings about, whether it was regret from just leaving them behind or homesickness. He decided that such feelings must be linked to the items that they gave him, so he chose to spread the items throughout the land and see the effects they would have on the people. At first, he gave away three of these items; he left behind a star-shaped pendant and a three-colored feather in Haust and then wandered off to Crobayoris, where he left a brass basin. As it turned out, exposure to these items allowed the communities around them to adapt to magic at a much quicker rate than normal. Furthermore, each of them adapted in different ways based on the magic held within the items.

The other old gods perceived Perjalanan’s actions as being purposeful and directly against their own wills. Karye was sent after him and forced him to flee to Iaxus, where he continued to spread his various items. Most would be saddened at such an exile but Perjalanan thought it was interesting, how such a seemingly minor act could cause such major ripples in the world. The grew a fondness for this, seeing just how their gifts would affect those he gifted to and how others would respond to it. The people in Iaxus, for example, took his items and kept them as talismans, used to perform various rituals whether they had any magic effects or not. They even made their own perceptions of Perjalanan himself as some sort of nature spirit and hailed him as such.

Perjalanan fought the battle against the hungering beast not as any form of apology to the other old gods but just to see how they would respond. If he gave the hint that he meant no ill will through spreading his items, he wondered if they would forgive him. Not that he actually cared either way, he just took interest in the perceptions of him that existed. After the battle they no longer actively antagonized him but Nelaime, Mthunzi and Rohakoa still did not want him on their territories. He could get away with being on Crobayoris and on eastern Pradas for short amounts of time but Nelaime still set up various warding spells to keep his activities on a leash. Since he wasn’t given the time to analyse how he or his items would develop these lands, he mostly only journeyed to them to re-stock on items to hand out elsewhere. He had given away the ones handed to him by his tribe, all but his nomadic robes that he had no intention of losing.

He would always return to Iaxus with these items. The rituals of the Iaxiots were getting more successful as he brought more items, many of the tribes had even managed to evolve past regular Magia and into Vera. At that point, it was just a case of seeing how far their rituals would go. Perjalanan turned Iaxus into a treasure trove of magic items, he even took to powering up the effects of items just to see what the Iaxiots would do with stronger magic. In the end the amount of power was too great for the Iaxiots to keep under control and their entire culture was erased as they turned into swollen caricatures of themselves. Perjalanan didn’t feel for the people, he just saw this as another interesting development.

However, this also meant that the people were no longer particularly interested in his gifts. They only kept the items that had effects that were useful for war, the rest were abandoned in the old settlements that no longer fit them. Perjalanan was disappointed to have lost his main spectator grounds but at around the same time, the rest of the world found itself concerned with the emergence of a Demon. He went to Crobayoris and continued doing what he always had, gifting items to people on a whim. His intention, if there was one, was to see how the people would use the items to aid them against the forces of the underworld. He even introduced particularly questionable items such as ones that would empower their holders while also turning them into demonic figures or even warping them into Heads. A test, to see if people would become monsters to face monsters. To see what the aftermath effect of these items would be.

That’s how Perjalanan continues to be. They haven’t changed much since the colorless war, they just hand off items to random people or settlements to see what happens. How they change, what decisions they make because of it, if they see it as good or bad and if they praise or curse the one who brought the items to them. It’s all just a game for the wanderer and he believes that’s all it’s ever been.